We have added a brand new tutorial for new players, and seasoned players to enjoy and test out.
Players can type /skiptutorial to skip the tutorial and head into the action!
Custom Sets
Custom Sets have finally made a return to Cosmic Prison but things look a little bit different
How they work
Buffs are now split across all your armor pieces! To find out how strong your gear is, you'll need to reveal Mystery Armor to see the piece's "roll." Your total buff is the sum of all your equipped pieces.
Note: Each Custom Set has a guaranteed minimum and a capped maximum roll, so get ready to grind for those perfect stats!
Note: Swords/Axes/Pickaxes require the armor set bonus activated to apply the buffs.
Players can view these custom sets in-game using /customsets.
Death Set
Death Set Bonus (per piece):
0.1-0.5% Chance to apply a player with D.E.A.T.H
1-3% Outgoing Damage to players with D.E.A.T.H
When a player is effected with D.E.A.T.H. they have a -50% Healing Reduction
Sword Bonus:
5-10% additional damage to players with D.E.A.T.H
Obtainable from: Overworld Boss Bag
Greed Set
Greed Set Bonus (per piece):
+5-10% Ore Gain
0.01-0.05% chance to activate Payday when mining ore
+25% Enchant Proc Rate, 1.25x XP, 1.25x Energy for 15s
Pickaxe Bonus:
+15-25 Mining Speed
Gain Momentum 50-100% Faster
Obtainable from: Altars + Prison Break Shop
Book Revamp
Books have been completely revamped! Books now only have Success Rate and Levelup Rate.
Success Rate:
This is the chance that the book will be applied to your armor or weapon. Levelup Rate:
This is the chance for the book levels up in the wormhole.
Energy Changes:
Energy will no longer be required for the application of a book onto the gear. Players can now apply books completely free.
The energy cost for upgrading books in the wormhole has been doubled due to the apply energy being removed, and to ensure balance.
NOTE: Books no longer have a destroy chance, so books can NO LONGER break gear. Due to this change whitescrolls will no longer be applicable to armor or weapons.
NOTE: Books no longer give pages in the wormhole, you need to tinker them to get pages. Tinkering for pages was slightly buffed.
Trainee Commands
Trainees now have access to all the common commands like:
/tpa - 10 minute cooldown
/tpahere - 10 minute cooldown
/feed & /eat - 5 minute cooldown
/near - 5 minute cooldown
/fix - 10 minute cooldown
Free Ranks
Although they are free, you do need to work for them.
When a Trainee reaches Level 100 they gain a temporary Rank I for that map
If this player hits Prestige 1 Level 101 they receive a free PERMANENT Rank I
When a Trainee reaches Prestige 2 Level 102 they gain a temporary Rank II for that map
If this player hits Prestige 3 103 they receive a free PERMANENT Rank II
AddedCooldown to Toxic Mist
ImprovedPrismarine Ore XP
ImprovedIncreased Proc chance of Lifesteal on PVE
FixedFixed issue causing Exec mine to not reset correctly
FixedResolved an issue causing Overworld Bosses to take Fall Damage
FixedFixed an issue stopping "Illegal" enchants from working on that weapon
FixedFixed Sentinel Mask spawning in normal Ore Bandits on Moons
FixedNerfed Outpost Cosmic Energy Multiplier from +50% to +25%
FixedResolved an issue with Pit Guards incorrectly interacting with the Blaze enchantment.
FixedResolved an issue where guard attack range was not behaving correctly.
FixedResolved an issue that prevented cells from being raidable.
FixedResolved an issue where refined ore meteorites were incorrectly displayed as normal ore meteorites in the action bar.
FixedResolved an issue where players could remain alive at stronghold with full HP after dying while using a healing trinket.
FixedResolved an issue where applying a mask to the Carnage Helmet caused its lore to display incorrectly.
FixedResolved an issue where using or interacting with a GKit could cause it to break unexpectedly.
FixedResolved an issue where XP boosters did not apply inside the Ground Zero mine or during PB events.
FixedResolved an issue by adding an action bar display for generators.
FixedResolved an issue with `/link` not functioning correctly.
FixedResolved an issue where cell raids would not reset if the only raiding player died.
FixedResolved an issue where players could start a cell raid with `/raid` while standing outside the cell entrance.
FixedResolved an issue with prestige not functioning correctly.
FixedResolved an issue where contraband items would not stack immediately in chests until the chest was reopened.
FixedResolved an issue where Mystery Cosmic Crate lore did not automatically update in the loot system.
FixedResolved an issue where spears could not be used outside of their intended tier and the tier directly above it.
FixedResolved an issue where ghost blocks could remain on the Ground Zero map after a reset.
FixedResolved an issue with bandit behavior on moon worlds not working as intended.
FixedResolved an issue with mining criticals not functioning correctly.
FixedResolved an issue where elite bandits did not interact properly with stairs.
FixedResolved an issue where the Shockwave pet could knock players out of the safezone at cell warps.
FixedResolved an issue where players could abuse safezone suicide behavior.
FixedResolved an issue where toxic mist cooldowns were not functioning correctly.
FixedResolved an issue with emerald ore bandits not behaving correctly.
FixedResolved an issue with Lifesteal and Pummel not interacting correctly.
FixedResolved an issue where logging out inside open cell doors could bypass spawn teleportation and permanently preserve a raid tag.
FixedResolved an issue where meteors could fail to land or bug out when landing on leaves or leaf litter.
FixedResolved an issue where generators were still using outdated crude ore.
FixedResolved an issue where the Sentinel Mask spawned normal bandits instead of aliens on moon worlds.
FixedResolved an issue where generators and crude ore could revert to regular blocks if the server crashed immediately after placement.
FixedResolved an issue where Godly Orbs placed into the wormhole were incorrectly downgraded to 50/50 even when the orb was 100%.
FixedResolved an issue where the energy battery UI on pickaxes was missing the second bar for capacity and upgrade costs.
FixedResolved an issue where momentum expired after 15 minutes instead of lasting up to 2 hours.
FixedResolved an issue where items could be deleted instead of dropping or being stashed when a player’s inventory was full.
FixedResolved an issue where a one-block gap in the Ground Zero world border allowed players to fall off the map.
FixedResolved an issue where the Prestiger emblem could become stuck at level 2 after prestiging a pickaxe and using prestige tokens.
FixedResolved an issue where credit shop purchases could be deleted if bought with a full inventory.
FixedResolved an issue where alchemy sell prices did not benefit from active sell buffs such as 103 and stronghold boosts.
FixedResolved an issue where items thrown into the wormhole with a full inventory could be deleted.
FixedResolved an issue with Ground Zero charms not functioning correctly.
FixedResolved an issue where higher-tier pickaxes could incorrectly lower ore output or quality.
FixedResolved an issue where invisible bandits with no health bars could still attack players in the badlands.
FixedResolved an issue where enchants could be applied to unintended weapons.
FixedResolved an issue where spear and bandit emblem procs only rewarded Legendary Bandit Boxes.
FixedResolved an issue with incorrect bandit emblem proc rates and loot generation.
FixedResolved an issue with emblems and bandit boxes not interacting correctly.
FixedResolved an issue where the Exec mine did not reset correctly.
FixedFixed an issue causing guards to be unkillable in a Cell Raid
DisabledDisabled /suicide in safezones
DisabledGod Mod Prison Break wont start until Day 2
QOLColor Particles to Toxic Mist
QOLReversed the message order in /pulse
UpdatedUpdated Ore Bandit Damage
UpdatedUpdated Elite Bandit Damage
UpdatedUpdated Alien Damage
UpdatedLowered Cell Guard Attack Range
Store Update
Will be updated on release.
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