Energy Enchants add a new enchant tier built around spending Cosmic Energy for powerful effects.
Energy Enchant Books can spawn from Flashpoints during the Lightning Storm Surge and also from Loottables.
Players can find Energy Enchants in the following Loottables
and potentially more soon!
Prison Break 2.0 brings a full refresh to progression, rewards, and gamemodes.
Lucky Block adds a higher-risk, higher-variance Prison Break mode.
Breaking Lucky Blocks can give strong buffs like bonus speed, Emerald ore effects, bonus points, or temporary maxed gear, but can also give debuffs like reduced speed, Coal ore effects, losing points, or being sent back to the top layer.
Prison Break now scales through 10 tiers as the map progresses:
For more information players can type /prisonbreak and click the Clock in the bottom left.
Gamemode unlocks:
If mini rewards go above 100%, they pay out above their normal base value.
Over the next few weeks, we'll be rolling out a series of updates focused on improving the Cell Raiding experience.
We've been listening closely to community feedback and want to make raiding more balanced, fair, and enjoyable for both attackers and defenders. Rather than changing everything at once, we'll be introducing improvements gradually so we can monitor their impact, gather additional feedback, and continue refining the system.
We've updated the following Cell Defenses:
Some of these defenses have been completely redesigned, while others have received targeted balance improvements. Be sure to check them out BEFORE your next raid! When updating these defenses, we focused on two primary goals:
⚔️ Less "One Mistake = Raid Over"
Making a single mistake or failing one section of a raid should not immediately result in certain death. While Cell Defenses should still be challenging, we've significantly reduced situations where one small error instantly ends your raid.
🛡️ Section-Based Cell Guards
You will notice that Cell Guards are now assigned to distinct sections within each Cell Defense. This creates more predictable encounters, rewards strategic planning, and gives attackers an opportunity to recover after successfully clearing each section.
We've also completed a balance pass on Medium and High Tier Cells.
Cell Guard scaling has been adjusted so that higher-level guards feel more impactful throughout progression:
This change only affects Medium and High Tier Cell Guards and is intended to make investing in higher-level guards feel significantly more rewarding for defenders while creating a more meaningful progression curve.
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