CosmicPrisons v5.4 Quality of Life + Back to School 2026
⭐ /help
This is a GUI that tells players a bit more information about specific features, gameplay or updates.
It will tell you what it is, why it matters and how to start! Use /help in-game to get started.
❓ Menu (Press F)
This GUI will be your main connection to a ton of features on CosmicPrisons. From levelcap, to cells, to events everything is listed here for you to view.
Players can alternatively press F to open this menu.
Ground Zero progression
Ground Zero is being expanded with a tier system similar to Prison Break, giving the mode a clearer long-term progression path with additional scaling.
🎭 Masks
Two new masks are included in this update:
Clue Master Mask
25% chance to auto complete clue steps
Chronomaster Mask
+15% Time in the /excec mine
+50% Time from Executive Mine Extenders
🐶 Pets cleanup
Pets are being simplified and cleaned up visually by removing outdated XP references and the pet XP bar. Stay tuned for additional updates to pets!
🌳 Tablist revamp
The tablist is being redesigned into a cleaner four-column layout focused on useful information instead of just player names.
The new layout includes:
A better overall server summary
Gang member information
You can toggle this view to the old one with /toggle
Loot table Changes
Pit
Bandit Boxes
Clue Scrolls
Rabbit's Foot
Lucky Charm
KOTH
☀️ Weather Spawn Logic
We’ve tweaked the weather system to keep things fresh and reduce back-to-back duplicates. The chance of getting the same weather event consecutively has been noticeably decreased!
How it works:
If you just survived Acid Rain, the system will favor a different event next (Lightning Storm... for now) instead of a second round of Acid Rain. It's not impossible to get dupes, but if the same weather manages to roll twice in a row, the odds of it happening a third time will drop even further!
🏴 Cell & Raiding Improvements
Over the past week we've been focused on improving the Cell experience from top to bottom. These changes are aimed at making raiding more enjoyable, improving quality of life, and making Cell progression feel more rewarding.
This is the second wave of Cell improvements, and we have even more planned! We'll continue monitoring community feedback, making balance adjustments, and introducing additional updates over the coming weeks as we work toward making Cells and Raiding the best they can be.
Please note: Some of these changes won't be fully noticeable until the next Planet Reset!
🏠 Cell Progression
Lower Security Cells
Low Security Cells are now unlock at Level 30 (Day 1 Level Cap).
Lower tier Cells are now significantly cheaper, making it much easier for new players to get started with Cells.
Prestige Perks
Prestige 104 - Cell Generator Speed
Increased from 1.1x ➜ 1.5x
🛡️ Cell Defense Changes
New Cell Defenses
We've retired three older Cell Defenses and introduced four brand new ones.
Retired:
Aereus (Standard)
Snake Run (Standard)
Hockeys Jungle Jim (gym) (Reinforced)
Retired Defenses will still function properly in Cells, but will no longer be obtainable from loottables.
Added:
Bubblegum (Standard)
Warped Defense (Standard)
Prismarine Point (Reinforced)
Village House (Reinforced)
Cell Guard Improvements
Cell Guard placement is now independent of Cell orientation.
This should prevent Cell Guards from spawning inside walls or other unintended locations.
Door Improvements
Cell Doors will no longer regenerate while players remain inside the Cell during an active raid.
Cell Doors now display a live "Time Until Broken" countdown while they are being mined.
⚔️ Raiding Changes
New Command: /cell raidtag
You can now check how long remains on a Cell's current Raid Tag.
Tip: If the timer is hovering at 1 minute, that means the Cell is actively being raided.
Raid Lockdown Changes
We've HOPEFULLY made "spam raiding" significantly more difficult.
If a player starts a raid and then leaves the Cell:
The Raid Tag will begin counting down from 60 seconds.
If they do not re-enter the Cell before the timer expires, the Raid Tag is removed.
Returning to the Cell resets the countdown back to 60 seconds.
Raid Notifications
A new chat message is now broadcast whenever a raid ends.
⚔️ PvP & Combat
Item Drops
Removed the 15-second item drop protection in Cell Worlds.
Players who secure the kill will still receive the existing 15-second item priority on dropped items.
Lifesteal
Lifesteal no longer benefits from the PvE Proc Chance bonus when attacking:
Cell Guards
Mine Guards
This change does not affect other PvE mobs.
💎 Cell Defense Economy
We've adjusted how Cell Defenses enter the economy to make higher-tier defenses feel more valuable.
Removed
All Cell Defenses from Pit Guards.
Fortified Defenses from the Ground Zero Shop.
Fortified Defenses from the Prison Break Shop.
Fortified Defenses from the Altar Boss loot.
Added
The Cage can now be obtained from:
Diamond Merchants
Emerald Merchants
Stronghold Loot
Drop Rate Changes
Fortified Defenses are now much rarer from:
Diamond Merchants
Emerald Merchants
Strongholds
The Ground Zero Shop now offers Random Reinforced Defenses in place of Fortified Defenses.
🎁 Commissary Chest in Pit
These spawn every 4 hours and contain OP loot that scales with the map age. When a player attacks the chest any guards around it attack the player. The Chest has 100 health and only the player who deals the final blow receives the loot.
📄 Clue Scroll improvements
Implementing a Clue Scroll top, along with a full audit of Clue Scroll challenges.
Clue Scroll Top Perks 1-3
5% chance to gain a second Slot Bot credit
1% chance to keep a Slot Bot ticket
0.5% chance to auto complete Clue Scroll
5% chance to Skip Clue Scroll Quest
Clue Scroll Top Perks 4-5
5% chance to gain a second Slot Bot credit
1% chance to keep a Slot Bot ticket
There is also now an associated Emblem for Clue Scroll Top!
⏱️ Executive Mine additions
Executive Time Extenders
Executive Time Extenders add X amount of time to your current time allotted in the Executive Mine.
Simply bring your Executive Time Extender with you into the Executive Mine and right-click to apply a temporary time extension to your current session time!
Please note:
They can only be used in the Executive Mine
The time extension only lasts for your current session
Executive Mine Compass
This is a new item that will point you to the closest mine. It costs 5 million energy to use, and has a 3 minute cooldown. This item can be purchased in the shop and has price scaling just like the Satchel Backpack
😊 More quality-of-life additions
Alpha Titles returning to players
Energy Enchants added to level cap progression
Auto-tinker support for shard pickaxes
Increased momentum cap
A /pv menu for easier vault navigation
A toggle to disable meteor sounds
New lore on Custom Blocks, Generators, and Crude Ore
Energy stacking when extracting in a cell
Powerball cooldown shown in the action bar
Itemflip credits claimable in Badlands
/stash usable in Badlands
AH history and AH visibility improvements
Players can type /ah history [IGN] to view a specific players sold items
Players can type [ah] in chat to directly link their currently listed items in chat
Players will now get a notification in-game when their item sells while offline
More randomized pickaxe enchants from shards
Chance for godly enchants
/nightvision and /nv
Generator mining captcha protection
💎 Megabox pity system
Megaboxes are also getting a new pity-style reroll system. Cosmic Coins spent on rerolls count towards the pity amount. Once the pity amount is reached a pity slot will appear.
Megabox Pities
Godly chance at 50,000 Cosmic Coins
Stellar chance at 150,000 Cosmic Coins
Singularity chance at 250,000 Cosmic Coins
FixedFixed meta spins being cleared when a new weekly megabox was set.
FixedFixed players being teleported back to their death location after respawning in certain trap cases.
FixedFixed meteors disappearing when they crashed.
FixedFixed Fracture not working properly when normal meteorites were next to refined meteorites.
FixedFixed maxed books still consuming pages when they could no longer be upgraded.
FixedFixed Overclock only working on one bandit box at a time.
FixedFixed satchel backpacks becoming visually desynced when moved into a wormhole while their menu was open.
FixedDark Star perks no longer multiply with other perks/buffs
FixedFixed prestige 104 XP bottle behavior in Ground Zero and Prison Break to prevent stash flooding.
FixedFixed energy extraction from weapons and armor applying tax when it shouldn’t.
FixedFixed spears getting stuck when thrown at bandits a player couldn’t damage.
FixedFixed buying from `/shop` with a full inventory consuming money without delivering the item.
FixedFixed mystery weapons and armor incorrectly allowing enchants to be applied.
FixedFixed mystery swords and pickaxes not rolling on right-click.
UpdatedUpdated Prestige 4 perk wording.
UpdatedUpdated Hoarder’s Delight so it adds +2 to the powerup limit instead of changing the cap from 5 to 7.
📌Store Update
Some people are going back to school this week and so are the prisoners!
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