⛏️ Pickaxe System Rework
We have changed the way enchants interact with your pickaxe, and with the wormhole.
Pickaxes now have a Max Level of 100.
We fully removed Wooden Pickaxes & Golden Pickaxes from the game, players will now start with a Stone Pickaxe
Stone Pickaxes have the same energy requirements as Wooden Pickaxes
Stone Pickaxe now scales the energy cost higher for Levels 30+
Stone Pickaxes can mine Coal, Iron, Lapis, Redstone
Iron Pickaxes can mine Gold and Diamond
Diamond Pickaxes can mine Emerald and Prismarine
New Ascended Token - Opportunist
Adds +5 -15 Levels to your pickaxe
Iron Pickaxe unlocks at Level 70
Diamond Pickaxe unlocks at Level 100
Players will still be able to mine ores early using a Level 25 Pickaxe
Mining Redstone early requires Pickaxe Level 35
Mining Gold early requires Pickaxe Level 50
Day 6 Level Cap has been adjusted to Level 70 instead of 75
We have added an Executive Shard/Contraband to the Prismarine mine!
Executive Enchant requirements have also changed:
Eternal Luck now requires Cosmic Luck 11
Cosmic Luck 11 will replace Lucky 4 in the Rare Pickaxe Enchant Item
Meticulous Efficiency will now require Absolute Efficiency 11
Absolute Efficiency 11 will replace Efficiency 6 in the Rare Pickaxe Enchant Item
Godly Enchants no longer count towards your Pickaxe Levels
Executive Enchants still count towards your Pickaxe Level
📖 Enchantment Branches + Wormhole Adjustments
We have added 40+ New Enchantments!
The Wormhole now offers 12 different Pickaxe Orbs to choose from.
2 Powerups can now be offered in the Wormhole instead of just 1.
Amateur and Professional Scrambler have been vaulted.
Introducing Enchantment Branches!
In order to get Block Breaker enchant, you first need to have Heavy Efficiency V on your pickaxe.
Without Heavy Efficiency V, Block Breaker will NOT show up in the wormhole.
Once you have Block Breaker on your pickaxe, if you don't want Heavy Efficiency anymore you can Blackscroll it off with a new item - Godly Blackscroll
Enchants that are in an Enchantment Branch still function without the previous tier.
Please Note: Some enchants require their base version to proc.
The New Legendary Enchantment: Systematic Replenish requires Replenish to activate,
/Enchants have been updated to include "Required to Obtain" and "Required to Activate" to reflect the Enchant Branches
New Item: Godly Blackscroll
This item can be obtained from the following loot tables:
This item allows you to Blackscroll off a specific enchant that you might not want, but had to put on your pickaxe to get the higher tier.
Battery is a new mechanic, it works just like Energy Battery but there are now 3 other enchants that increase your Pickaxe Battery

💎 Enchants
Old Enchant Tier Changes
Shard Discovery -> Shard Hunter
NEW UNCOMMON ENCHANTS
Heavy Efficiency [Max Level: 5]
Increases mining speed beyond previous Efficiency levels
Required to Obtain: Efficiency 5
Mass Collector [Max Level: 3]
Increases Energy Collector energy gain
Required to Obtain: Energy Collector 3
Shard Hunter [Max Level: 5]
Chance to upgrade a found shard to the next rarity
Battery [Max Level: 3]
Increases battery capacity
Splinter [Max Level: 3]
Chance to damage the four ore blocks adjacent to the mined ore
Augmented Alchemy [Max Level: 6]
Further increases Alchemy effectiveness
Required to Obtain: Double Alchemy 3 and Double Transfuse 3
Ore Frenzy [Max Level: 5]
Chance to temporarily increase ore gain
Required to Obtain: Ore Magnet 5
Double Transfuse [Max Level: 3]
Chance to double the transfused ore amount
Required to Obtain: Transfuse 3
Required to Proc: Transfuse
Double Alchemy [Max Level: 3]
Chance to double your Alchemy proc value
Required to Obtain: Alchemy 3
Required to Proc: Alchemy
NEW ELITE ENCHANTS
Deepslate Cutter [Max Level: 5]
Increases Mining Efficiency against Deepslate Ores
Required to Obtain: Heavy Efficiency 5
Overflow [Max Level: 3]
Increases base Transfuse ore rewards
Required to Obtain: Double Transfuse 3
Buffed Earnings [Max Level: 3]
Increases base Alchemy payouts
Required to Obtain: Double Alchemy 3
Contraband Hunter [Max Level: 5]
Increases the base Contraband find chance
Deep Battery [Max Level: 3]
Increases battery capacity
Required to Obtain: Battery 3
Meteor Master [Max Level: 5]
Gain Momentum from Meteors
Required to Obtain: Meteor Hunter 5
Ore Vacuum [Max Level: 5]
Chance to vacuum additional Ore, increasing base ore gain for that block
Required to Obtain: Ore Frenzy 5
Power Collector [Max Level: 5]
Increases Energy Collector energy gain
Required to Obtain: Mass Collector 3
NEW ULTIMATE ENCHANTS
Nuclear Collector [Max Level: 5]
Increases Energy Collector energy gain
Required to Obtain: Power Collector 5
Transmutation [Max Level: 3]
Chance for all mined ore to be automatically transfused for a short duration
Required to Obtain: Overflow 3
Required to Proc: Transfuse
Heavy Interest [Max Level: 3]
Chance for Alchemy to have increased value for 15 seconds
Required to Obtain: Alchemy 3
Required to Proc: Alchemy
Nuclear Battery [Max Level: 5]
Increases battery capacity
Required to Obtain: Deep Battery 3
Experience Surge [Max Level: 5]
Increases XP gained from ores during Super Breaker
Required to Obtain: Super Breaker 5
Required to Proc: Super Breaker
Vault Surge [Max Level: 5]
Increases ore gain from ores during Super Breaker
Required to Obtain: Super Breaker 5
Required to Proc: Super Breaker
Energy Surge [Max Level: 5]
Increases Energy gained from ores during Super Breaker
Required to Obtain: Super Breaker 5
Required to Proc: Super Breaker
Meteorite King [Max Level: 5]
Increases XP and mining speed gained from Meteorites
Required to Obtain: Meteor Master 5
Void Fracture [Max Level: 6]
Chance for fractured blocks to explode and break adjacent blocks
Required to Obtain: Fracture 6
Required to Proc: Fracture
Experience Powerball [Max Level: 5]
Shoots an additional Powerball that gives an XP multiplier when breaking blocks
Required to Obtain: Powerball 3
Required to Proc: Powerball
Vault Powerball [Max Level: 5]
Shoots an additional Powerball that gives an ore multiplier when breaking blocks
Required to Obtain: Powerball 3
Required to Proc: Powerball
Energy Powerball [Max Level: 5]
Shoots an additional Powerball that gives an Energy multiplier when breaking blocks
Required to Obtain: Powerball 3
Required to Proc: Powerball
Ration Hunter [Max Level: 5]
Chance to receive an inmate ration while mining
Block Breaker [Max Level: 5]
Increases mining speed against ore blocks
Required to Obtain: Heavy Efficiency 5
Ore Overload [Max Level: 5]
Chance for a burst of increased ore gain for a short duration
Required to Obtain: Ore Vacuum 5
Energy Replenish [Max Level: 5]
Increases Energy gained from replenished ores
Required to Obtain: Replenish 5
Required to Proc: Replenish
NEW LEGENDARY ENCHANTS
Absolute Efficiency [Max Level: 10]
Further increases mining speed
Required to Obtain: Block Breaker 5 and Deepslate Cutter 5
Energy Singularity [Max Level: 5]
Creates a black hole that grants Energy based on the ore it procs on
Required to Obtain: Nuclear Collector 5
Big Bank [Max Level: 5]
Chance to create Money Notes when breaking Bank Blocks
Required to Obtain: Philosopher 10 and Heavy Interest 5
Relic Hunter [Max Level: 10]
Chance to find mining relics while mining raw blocks
Required to Obtain: Contraband Hunter 5
Fusion Core [Max Level: 10]
Increases Nuclear Battery capacity and provides additional Energy
Required to Obtain: Nuclear Collector 5 and Nuclear Battery 3
Omni Shatter [Max Level: 10]
Chance for Shatter to create additional smaller Shatters in the surrounding area
Required to Obtain: Shatter 6
Required to Proc: Shatter
Omni Fracture [Max Level: 4]
Adds fractured blocks and Mining Speed when breaking fractured blocks
Required to Obtain: Void Fracture 5
Cosmic Luck [Max Level: 10]
Further increases Luck
Required to Obtain: Lucky 3
Momentous Efficiency [Max Level: 6]
Increases Momentum build-up speed
Required to Obtain: Absolute Efficiency 10 or Meticulous Efficiency 5
Lucky Block [Max Level: 5]
Chance for fully broken Meteorites to spawn a Lucky Block with Mega Box loot
Required to Obtain: Lucky 3 and Meteor King 5
Philosopher [Max Level: 10]
Chance for a transmuted ore to create an Ore Generator
Required to Obtain: Transmutation 3
Giga Boom [Max Level: 10]
A boosted Super Breaker with increased Energy, Ore, and XP gain
Required to Obtain: Experience Surge 5, Vault Surge 5, and Energy Surge 5
Required to Proc: Super Breaker
Systematic Replenish [Max Level: 5]
Chance for replenished ores to spawn a Systematic Block
Required to Obtain: Energy Replenish 5
Required to Proc: Replenish
🏗️ PLOT REMOVAL
Plots have been removed from the game.
We're bringing the best parts of Plots directly into Cells, creating one central home for your Gang. Instead of needing a separate Plot for storage, that functionality is being moved into Cells, the Secure Vault and /Library. Alongside these new systems, we’re expanding Player Vault access across Player Ranks.
These changes are aimed at making Cells more useful, storage substantially easier to manage, and important items safer and more accessible without needing to maintain storage across multiple locations.
📚 /LIBRARY
We have added a brand-new Library system designed to consolidate your enchant-related storage into one place.
Store Books, Dust, Pages, Pickaxe Orbs, Charge Orbs, Scrolls, and Misc items.
Quickly access categories using /books, /dust, /pages, /orbs, /chargeorbs, and /scrolls.
Library storage is infinite, so you’ll never need to worry about running out of space.
Search, Sort, and Filter items by Enchant Tier.
Use Deposit All to quickly deposit all eligible items from your inventory.
Drop Books directly from your Library to Tinker them.
Tinkering from the Library provides the same payout as the Tinkerer NPC.
Sell eligible items directly from your Library to the Auction House.
A new Misc category has been added for:
Additional Misc slots can be unlocked with Money.
Give individual Players or Gangs permission to View, Deposit, Withdraw, or view Logs for each Library category.

🔐 SECURE VAULTS
With Plots being removed, we wanted to provide Cell owners with a new way to safely store their most valuable items.
Secure Vaults can be purchased from the General Shop for $250,000.
Secure Vaults can only be placed inside a Cell.
Secure Vaults are completely unraidable, providing permanent safe storage within your Cell.
Each Cell can have 1 Secure Vault.
Secure Vaults start with 1 storage page.
Unlock additional storage through the new Secure Vault Expansion Gang Upgrade.
Each page acts as its own individual storage area.
Pages can be renamed to help organize your items.
Floating displays show your Vault's available pages and storage information.
Each Vault Page has its own permission system, allowing you to control who can View, Deposit, Withdraw, and Manage.

🏠 CELL QOL
Alongside the new storage systems, we’ve made several improvements to Cells themselves.
Cell Entrances are now much more open to encourage Cell PvP.
No longer are the days of 1x2 Cell Entrances

Cell Defender Hallways now contain 50% fewer doors, making it faster and easier to progress from one Defense to the next as a Defender.
Added /cell top and /ctop.
Displays the Top 10 most valuable Cells.
Added /c info.
Quickly view how many Generators of each tier are currently inside your Cell.
Signs can now be edited without needing to break and replace them.
Added Custom Block permissions to Cells.
Improved Cell Logs to make tracking activity within your Cell easier.
Cells no longer need to be AFKed to generate ores.
Cells will now continue generating ore even while unloaded, with any accumulated ore automatically generated when you return to the Cell.
The following Cell Defenses have been modified to accommodate the newly expanded Cell entrances:
🏴 PREVIOUS CELL & RAIDING CHANGES
With the Planet Reset, the Cell & Raiding improvements introduced over the past several weeks will now be fully realized, having a much greater impact on Cell progression and raiding. You can re-visit previous changes made here.
We’re not done yet! We’ll continue monitoring Cells & Raiding, reviewing balance, and making additional improvements throughout the map. Please continue sharing your feedback and suggestions! They play an important role in helping us determine what changes and improvements we make next.
🏆Gang top / Gang Point Update
G top has been reworked to use Money instead of Gang Points
Gang Point Notes, Gang Point Deposits, Gang Point Drops and Gang Point Boosters have been removed.
Your Gang Top value will now be calculated from your Cells, Generators, Crude, configured Custom Blocks and Statues.
Statues
Statues provide a percentage buff to your current Gang Top Value.
Statues stack like Generators, so you do not need to place them individually.
Statues will accrue their FULL value 7 Days after being placed.
Players can find Statues from the following loot tables:
🌟Reputation + Top Credits
Leaderboards will now reward Top Credits instead of the previous Daily, Weekly and Map Top rewards.
Individual Leaderboards will reward the Top 3 Players.
Gang Top will reward the Top 10 Gangs, with every Gang Member receiving Top Creds.
Top Credits rewards will be paid out at Level Cap increases and at the End of the Map.
Top 3 /top Category
Day 2 awards 52 Top Credits while Day 35 gives 68 Top Credits.
Top 10 Gang Players
Day 2 awards 102 Top Credits while Day 35 gives 136 Top Credits
Your Reputation isn’t going anywhere — it will still be displayed next to your name!
Reputation is now also granted to players that hold Top 3 placements for all /top Categories at the End of the Map.
Top 10 Gang Members will receive the same amount of Rep at the end of the map along with Top Credits
16/13/10/7/6/5/4/3/2/1 Reputation per player
Gang Top 1 gets 960 Top Credits
Top 3 in the /top categories will receive 5/3/1 Rep at the end of the Map.
Reputation gained from /top also show in chat
Top #1 on Leaderboards will also receive 480 Top Credits at the end of the map.
Top Credits can be used in /store.
You can purchase items fully with Top Credits, or use them for partial payments alongside Cosmic Coins
There are also exclusive perks that are only offered in the Top Credit Shop featured in /store
Top Credit Shop
The following perks are now available for players to purchase with either Cosmic Coins or Top Credits.
These perks only last for 1 map so spend your coins wisely!
Increased Render Distance
500,000 Cosmic Coins or 1,500 Top Credit
Extract Anywhere
450,000 Cosmic Coins or 1,300 Top Credit
Cell Gen Speed
750,000 Cosmic Coins or 1,300 Top Credit
Increased Exec Time
350,000 Cosmic Coin or 1,000 Top Credit
Reduced Teleportation Cooldown
300,000 Cosmic Coin or 800 Top Credit
Increased Powerup Rates in Megaboxes
450,000 Cosmic Coins or 1,200 Top Credit
/Feed others
250,000 Cosmic Coins or 600 Top Credit
Passive Relic Hunter
250,000 Cosmic Coins or 600 Top Credit
No Jackpot Tax
200,000 Cosmic Coins or 400 Top Credit
🚀 NEW G-KIT: ASTRONAUT
A brand-new G-Kit has touched down on Cosmic Prisons — Astronaut!
Built from the ground up with PvP in mind, the Astronaut G-Kit comes equipped with a powerful set of gear and enchants designed for players looking to take the fight to their enemies.
Store Update
Store items will become fully available at 3pm CST.