Wormhole Powerups allow players to powerup their experience with the wormhole!
How it works
Players can find powerups in the wormhole naturally; alternatively players can find physical items which function the same way.
Only 1 powerup can be activated at a time.
Powerup list
Double Tab
Applies 2 levels of that enchant.
Friendly Scramble
Rerolls all enchants
Amateur Scrambler
Rerolls all enchants to be Ultimate+
Professional Scrambler
Rerolls all enchants to be Legendary
Overdrive
Applies MAX level of the selected enchant
BOGO
Allows the player to select 2 different enchants from 1 roll
Surefire
Guarantees a 100% success rate on all enchants
Wildcard
All enchants are upgraded to a random level from shown level to max.
Gluttony
Rolls ALL showing enchants onto your pickaxe.
New Megabox Powerups + Refactor
This week we added the ability for different megaboxes to have different powerups with this refactor we have added 4 new powerups!
Stamp
Stamp automatically claims all surrounding slots outside of your original slot limit. You can get maximum 8 additional items from this powerup
COST: 30,000 Cosmic Coins
Double or Nothing
When this powerup is activated you have a 50/50 chance at either Double or Nothing. If you roll double, you'll roll that slot twice!. If you roll Nothing, you get nothing and lose an item claim.
COST: 10,000 Cosmic Coins
Supernova
Supernova is a full board reroll, this can be activated regardless of items claims (items claimed wont reroll). Supernova has a chance to summon additional powerups!
COST: 7,500 Cosmic Coins
Contagion Spores
Contagion Spores copies the target slot into 2 surrounding slots at a reduced chance of 25% of the original.
EXAMPLE: If it was a 100% guarantee slot it'll be a 25% chance.
COST: 15,000 Cosmic Coins
Executive MIne
Introducing Executive Mine! Some may be familiar but its gotten a bit of a overhaul!
How it works
The Executive mine is a new mine only accessible to Prisoners who are Mining Level 100+.
Each player has a limited amount of time in the Executive Mine per day (resets at 12PM CST) starting at a base of 10 minutes. You can increase the amount of time you have in the Executive Mine (caps at 30 minutes) by simply reaching the threshold of blocks (you can see your amounts by doing "/exec" in-game. You will start off with 10 minutes to mine 6000 blocks, and by reaching this threshold, when your time resets at 12 PM CST, you will gain two extra minutes in the mine and have 600 blocks added to your threshold. If you fail to reach your block threshold for the day, they will be decreased by the same amount that they would have increased (you cannot drop below 10 minutes / 6000 blocks).
Only found in the Executive Mine, Prismarine ore reaps you more Mining XP, Energy, and Money that you would normally get from mining Emeralds. Prismarine ore has a 30-second respawn time and is located in multiple different areas of the Executive Mine.
When players teleport into the Executive Mine, everyone will spawn at the same location, selected from one of three possible spawn points for that day.
Find, mine, and place Endstone blocks to scale the walls within the world, and find the best routes to the mines within.
The Build Shuffle
The layout of the Executive Mine features four distinct areas: a central Spawn section, one Red section, and two Blue sections. To keep the mining experience dynamic, the Red and Blue sections shuffle every day at exec reset. Blue sections feature the Prismarine Ores.
Prismarine Ores
Only found in the Executive Mine, Prismarine ore reaps you more Mining XP, Energy, and Money that you would normally get from mining Emeralds.
Building Blocks
To gain access to some of the deeper areas of the Executive Mine, you will need some End Stone. End Stone disappears after 15 seconds of being placed.
End Stone cannot be taken out of the Executive Mine.
DEepslate & block ore rebalance
Based on player feedback, we have completed a full rebalance of Deepslate Ores and Ore Blocks to improve how they feel to mine and ensure their rewards properly reflect the additional time required to break them.
The following areas have been adjusted:
Mining speeds have been rebalanced to create smoother and more consistent progression between Regular, Deepslate and Block Ore variants.
XP rewards have been updated to better compensate players for mining the tougher ore variants.
Sell values have been increased and rebalanced so that Deepslate Ores and Ore Blocks provide worthwhile upgrades over their regular counterparts.
Our goal is for each ore variant to offer a meaningful choice; tougher ores will take longer to mine, but will now provide appropriately improved XP and monetary rewards.
We will continue monitoring how these changes perform and reviewing player feedback where further adjustments are needed.
ENERGY BATTERY
Energy Battery increases your pickaxe max energy capacity. Players can find Energy Battery in Random Godly Orbs.
ImprovedAdjusted Toxic Mist
ImprovedImproved guard combat behavior around crouch spots and tight defensive layouts.
ImprovedImproved Cell Guard aggro swapping so guards now properly retarget players during defense encounters.
ImprovedCell Guards now recover more reliably if they become stuck in holes, pathing traps, or unreachable locations.
FixedFixed an issue where guards could be outranged by players while jumping or cornering, causing them to stop attacking properly.
FixedFixed Cell Guards failing to damage players when occupying the same block or while trapped in tight spaces / crit holes.
FixedFixed Cell Guards getting stuck at the top of ladders and walking in place indefinitely.
FixedFixed an issue where using /hub while aggro’d could transfer Cell Guard aggro permanently to another player.
FixedFixed an issue where Elite+ Cell Doors could not be raided/broken.
FixedFixed multiple cases where players could abuse alt accounts to manipulate door breaking or Cell Guard aggro behavior.
FixedFixed movement speed upgrades not properly applying at every level on Cell Guards.
FixedFixed issues where certain cell doors were failing to regenerate outside of active raids.
UpdatedResolved an issue with Trident Upgrade in PrisonBreak
UpdatedResolved an issue causing Elite Bandits to spawn underground in tunnels
UpdatedResolved an issue causing players to not spawn a combat loggers in Ground Zero
UpdatedResolved an issue causing players to be able to buy jackpot tickets in non-safezones.
UpdatedResolved an issue causing players to access the Ground Zero shop while in Ground Zero
UpdatedResolved an issue causing Pickaxe Mining Speed to reset
UpdatedResolved an issue with Enchanter Gkit not persisting on Celestial
UpdatedResolved an issue causing Doors to be invinsible
UpdatedResolved an issue causing multiple Escapees to target a player
UpdatedResolved an issue causing Ground Zero build to not reset
UpdatedAdjusted the volume on Meteors
UpdatedResolved an issue causing Gifted Rations via /store to appear outdated
UpdatedResolved an issue causing Elite Bandits to attack players when they are out of view
UpdatedResolved an issue causing players to lose 100% points in Ground Zero
store update
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