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V2.0.5
Changelog
April 16, 2026
Version 2.0.5 Changelog
Changelog Summary
Improved
Amount of energy gained from killing Diamond & Emerald Bandits
Fixed
Merchant Bodyguards not jumping over blocks
Fixed
Players not having a teleport timer in Stronghold
Fixed
Items purchased from the /market going to your armor slots when inventory is full
Fixed
Gang members sometimes appearing in the gang when they may not be anymore
Fixed
Items from the Wormhole not appearing in stash if inventory is full
Fixed
Outpost not properly saving on a server restart if a new capture happens
Fixed
Showcase not properly being the right height sometimes
Fixed
Combat Loggers not dropping gear when killed at Outpost
Fixed
Gang Points being purchased across multiple players not properly giving the right amount
Fixed
Blaze not proc'ing on Merchant Bodyguards
Fixed
Bandit Boxes not having their lore appearing on the /market
Fixed
Energy discrepancy when multiple players coinflip at the same time
Fixed
Inmate Rations not grouping on /market
Fixed
Some players appearing invisible at Stronghold
Fixed
Bandits not respecting broken armor you are wearing
Fixed
Some clues on Clue Scrolls not completing through /market
Fixed
Energized Powerball giving the wrong amount of energy in some cases
Fixed
Players being able to use higher tier weapons to damage Bandits they shouldn't be able to use
Fixed
Bandit health bars becoming detached from the body in some cases
Fixed
A player getting damaged from Cactus and that damage proc'ing Guards
Fixed
Mined ores not re-appearing after server restarts
Removed
Old floating Pummel blocks & Damage Indicators from Celestial Map #1 stuck in certain worlds
Updated
Outpost capture messages to be sent globally
Updated
Reduced outgoing Diamond Ore Bandit damage
Updated
Increased amount of damage Bandit Rushes deal
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v2.0.5: Version 2.0.5 Changelog | Cosmic Web